AoeStats
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Arena

508191933Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 51m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Muisca · Taiwan
1465
+12
🇫🇷 Khmer · France
1438
+13
🇪🇸 Koreans · Spain
1386
+16
🇹🇼 Turks · Taiwan
1386
+16
🇧🇪 Wei · Belgium
1473
-18
🇦🇺 Huns · Australia
1384
-14
🇦🇺 Bohemians · Australia
1368
-14
🇦🇿 Armenians · Azerbaijan
1301
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,880 11:49 15:43 36:37 ⛏ Fast Castle
54 2,803 10:31 14:22 27:57 ⛏ Fast Castle
51 2,631 11:27 15:03 41:28 ⛏ Fast Castle
40 2,091 11:21 14:27 29:07 ⛏ Fast Castle
37 1,934 10:51 14:57 38:36 ⛏ Fast Castle
32 1,641 11:21 14:58 29:40 ⛏ Fast Castle
24 1,256 10:42 14:50 28:42 ⛏ Fast Castle
22 1,122 10:25 14:06 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,610 25,020 16,960 4,985 92,575 93,238
40,330 24,572 21,180 3,120 89,202 100,199
35,640 14,885 18,155 2,280 70,960 80,230
31,365 13,845 16,985 6,050 68,245 69,788
27,765 24,895 11,810 1,075 65,545 67,651
19,155 27,590 9,875 4,290 60,910 70,825
23,365 15,835 12,520 1,385 53,105 56,907
24,515 11,915 7,615 1,495 45,540 46,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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