AoeStats
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Arabia

508163105Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 27m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1505
+13
🇻🇳 Mongols · Vietnam
1487
+14
🇹🇼 Persians · Taiwan
1466
+14
🇨🇳 Huns · China
1396
+17
🇲🇽 Goths · Mexico
1504
-17
🇨🇳 Britons · China
1435
-15
🇨🇴 Chinese · Colombia
1397
-13
🇨🇴 Magyars · Colombia
1395
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 2,198 8:48 22:39 — ⚔ Scout Rush
56 1,559 9:17 22:16 — ⚔ Archer Rush
53 1,466 9:46 — — ⚔ Drush into Archers
50 1,393 9:22 — — ⚔ Scout Rush
45 1,255 8:45 23:12 — ⚔ Scout Rush
45 1,259 8:31 20:25 — ⚔ Scout Rush
32 883 9:29 — — ⚔ Archer Rush
30 831 9:54 20:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,935 4,763 2,800 100 17,598 18,332
8,100 5,481 1,900 200 15,681 16,629
8,420 3,567 2,875 150 15,012 15,973
5,400 5,988 3,390 100 14,878 15,533
6,840 5,297 460 290 12,887 14,475
8,320 3,732 50 0 12,102 12,732
4,450 4,306 1,255 400 10,411 11,223
2,485 2,936 1,040 0 6,461 7,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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