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Nomad

507985541Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 40m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1565
+14
🇩🇪 Wu · Germany
1530
+15
🇨🇭 Ethiopians · Switzerland
1483
+17
🇹🇼 Tupi · Taiwan
1448
+18
🇨🇳 Dravidians · China
1638
-21
🇨🇳 Poles · China
1510
-16
🇦🇷 Turks · Argentina
1451
-14
🇨🇳 Britons · China
1425
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,037 13:56 17:33 33:13 ⛏ Fish Boom FC
46 1,853 13:17 20:00 — ⛏ Fish Boom FC
45 1,793 12:31 23:40 — ⚔ Fish Boom into Towers into Archers
45 1,788 12:19 19:22 34:13 ⛏ Fish Boom into Fire Galleys FC
42 1,666 15:01 19:03 — ⛏ Fast Castle
34 1,343 15:24 26:10 — ⚔ Fish Boom into Towers FC
28 1,125 14:07 18:02 33:14 ⛏ Fish Boom into Galleys FC into Fire Galleys
27 1,066 12:44 16:40 39:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,250 20,012 9,805 1,055 44,122 49,261
14,275 12,652 9,220 3,670 39,817 41,242
15,020 14,479 7,765 2,265 39,529 41,033
13,695 10,781 4,590 950 30,016 32,693
7,935 10,787 3,845 2,600 25,167 26,612
8,670 8,416 4,095 880 22,061 23,328
7,700 11,396 250 2,045 21,391 21,753
6,175 7,717 3,405 1,485 18,782 21,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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