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Lombardia

507944794Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 35m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1533
+12
🇹🇼 Huns · Taiwan
1415
+17
🇻🇳 Franks · Vietnam
1407
+17
🇮🇳 Hindustanis · India
1375
+19
🇨🇿 Slavs · Czechia
1480
-18
🇹🇷 Saracens · Türkiye
1442
-16
🇹🇷 Huns · Türkiye
1423
-16
🇷🇺 Jurchens · Russia
1398
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 2,833 9:54 21:39 — ⚔ Scout Rush
61 2,173 8:16 25:22 — ⚔ Scout Rush
61 2,170 10:54 15:19 — ⛏ Fast Castle
43 1,517 9:26 21:37 — ⚔ Scout Rush
39 1,391 11:06 20:22 —
33 1,179 9:32 24:02 — ⚔ Scout Rush
27 941 10:15 14:46 32:13 ⛏ Fast Castle
24 846 11:19 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,250 10,298 7,600 1,065 37,213 39,768
16,630 7,384 6,370 955 31,339 31,811
12,200 10,617 5,465 1,290 29,572 31,587
14,355 8,509 4,845 200 27,909 28,323
10,285 12,009 2,440 1,650 26,384 28,257
10,925 6,543 3,150 1,750 22,368 24,583
11,695 5,965 4,125 5 21,790 23,013
4,895 3,457 560 200 9,112 9,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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