AoeStats
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Nomad

507919163Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 61m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Mongols · New Zealand
1521
+16
🇺🇸 Vietnamese · United States
1518
+16
🇹🇼 Malay · Taiwan
1441
+19
🇺🇸 Lithuanians · United States
1432
+19
🇨🇳 Persians · China
1567
-20
🇨🇳 Wu · China
1525
-18
🇨🇳 Spanish · China
1476
-16
🇭🇰 Vietnamese · Hong Kong SAR China
1469
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,508 13:54 16:53 30:51 ⛏ Fish Boom FC
54 3,371 14:02 18:40 32:48 ⛏ Fish Boom FC
45 2,784 12:34 17:42 34:39 ⛏ Fish Boom FC into Fire Galleys
41 2,510 14:18 17:50 36:37 ⛏ Fish Boom FC into Galleys
41 2,525 14:19 17:55 — ⛏ Fish Boom FC
38 2,370 12:46 16:27 36:21 ⛏ Fish Boom FC
38 2,364 14:52 20:51 40:36 ⛏ Fish Boom FC
36 2,236 14:05 17:55 40:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,545 21,475 21,840 3,645 82,505 84,082
31,770 22,076 18,745 3,220 75,811 87,869
24,520 27,501 11,500 8,100 71,621 75,407
26,120 29,519 9,635 5,920 71,194 75,412
20,380 30,236 6,875 4,460 61,951 65,549
20,235 20,740 8,210 6,590 55,775 62,733
13,750 16,965 12,460 6,375 49,550 50,217
14,045 10,770 3,385 2,905 31,105 31,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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