AoeStats
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Nomad

507414344Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1425
+18
🇹🇼 Mongols · Taiwan
1423
+18
🇦🇺 Italians · Australia
1372
+20
🇦🇺 Persians · Australia
1371
+20
🇧🇷 Britons · Brazil
1635
-26
🇧🇷 Dravidians · Brazil
1610
-25
🇧🇷 Mongols · Brazil
1367
-15
🇧🇷 Malians · Brazil
1244
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 3,027 13:47 17:28 33:17 ⛏ Fish Boom FC
59 2,872 14:34 18:22 42:48 ⚔ Fish Boom into Archers FC
52 2,533 14:08 17:56 41:19 ⛏ Fish Boom FC
43 2,097 13:49 18:12 — ⛏ Fish Boom FC
37 1,820 11:42 21:47 36:43 ⛏ Fish Boom into Fire Galleys FC
35 1,684 13:56 18:07 45:47 ⛏ Fish Boom FC
30 1,439 11:23 16:18 36:46 ⛏ Fish Boom FC
29 1,434 13:02 17:02 36:25 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,000 28,320 18,195 3,820 70,335 76,907
15,025 23,115 14,605 4,240 56,985 64,034
21,685 18,329 10,510 5,500 56,024 61,194
17,600 18,443 6,030 3,850 45,923 49,148
14,635 16,841 8,380 2,755 42,611 46,372
17,725 16,704 6,545 1,150 42,124 45,555
11,230 11,484 2,895 2,035 27,644 28,764
8,865 6,901 3,690 1,150 20,606 22,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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