AoeStats
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Nomad

507405866Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1414
+15
🇹🇼 Mongols · Taiwan
1407
+16
🇺🇸 Armenians · United States
1404
+16
🇻🇳 Persians · Vietnam
1329
+19
🇦🇷 Maya · Argentina
1440
-18
🇹🇼 Japanese · Taiwan
1434
-18
🇺🇸 Spanish · United States
1390
-16
🇵🇦 Persians · Panama
1328
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,952 13:08 17:25 38:59 ⛏ Fish Boom FC
59 2,786 13:43 17:56 36:39 ⛏ Fish Boom FC
48 2,248 11:54 19:48 42:11 ⚔ Fish Boom into Scouts
29 1,372 13:09 23:39 43:10 ⛏ Fish Boom into Fire Galleys FC
28 1,343 13:01 22:17 38:59 ⛏ Fish Boom into Galleys FC
26 1,212 12:15 19:51 38:05 ⛏ Fish Boom FC
26 1,225 13:08 21:35 — ⛏ Fish Boom
24 1,136 12:46 23:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,135 17,002 15,355 2,875 60,367 63,325
29,895 10,055 10,850 2,350 53,150 57,403
15,225 19,128 11,650 3,705 49,708 54,563
12,325 18,421 11,115 4,325 46,186 49,516
18,220 14,839 5,700 1,500 40,259 45,033
11,890 17,723 7,735 1,725 39,073 42,723
16,520 11,513 7,345 1,360 36,738 37,852
6,855 5,367 290 2,915 15,427 18,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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