AoeStats
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Oasis

507397438Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 2m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1401
+19
🇲🇽 Saracens · Mexico
1375
+20
🇺🇸 Magyars · United States
1372
+20
🇦🇷 Khmer · Argentina
1368
+20
🇵🇪 Magyars · Peru
1542
-22
🇪🇨 Cumans · Ecuador
1480
-20
🇦🇺 Britons · Australia
1439
-19
🇹🇼 Japanese · Taiwan
1411
-18
Player eAPM Actions Feudal Castle Imperial Opening
63 145 — — —
58 133 — — —
49 111 — — —
47 107 — — —
36 83 — — —
28 65 — — —
27 61 — — —
4 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 0 0 0 350 386
100 100 0 0 200 236
100 100 0 0 200 252
100 0 50 0 150 185
100 0 0 0 100 186
100 0 0 0 100 237
50 0 0 0 50 85
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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