AoeStats
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Arabia

509891915Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 5m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1667
+10
🇩🇰 Italians · Denmark
1563
+14
🇩🇪 Magyars · Germany
1505
+16
🇨🇦 Portuguese · Canada
1447
+18
🇫🇷 Burgundians · France
1560
-16
🇯🇵 Franks · Japan
1556
-16
🇭🇺 Ethiopians · Hungary
1490
-14
🇧🇷 Persians · Brazil
1457
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 296 — — —
34 190 — — —
34 189 — — —
33 185 — — —
31 173 — — —
22 126 — — —
14 78 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 225 0 0 1,025 840
600 125 50 0 775 935
550 225 0 0 775 890
400 100 0 0 500 423
400 100 0 0 500 425
350 100 0 0 450 325
350 0 0 0 350 418
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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