AoeStats
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Nomad

508726233Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 22m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Burgundians · Japan
1533
+15
🇦🇷 Burmese · Argentina
1527
+15
🇭🇰 Maya · Hong Kong SAR China
1451
+18
🇩🇪 Malay · Germany
1413
+20
🇵🇱 Saracens · Poland
1656
-23
🇬🇧 Huns · United Kingdom
1541
-19
🇳🇱 Hindustanis · Netherlands
1455
-15
🇺🇸 Ethiopians · United States
1358
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,281 11:36 — — ⚔ Fish Boom into Archers into Towers
40 893 12:28 — — ⚔ Scouts into Skirms
36 797 13:08 21:49 — ⛏ Fish Boom FC
35 779 15:49 — — ⛏ Fish Boom FC
32 705 14:49 18:31 — ⛏ Fish Boom FC
31 702 13:50 18:02 — ⛏ Fish Boom FC
31 681 14:03 17:39 — ⛏ Fish Boom into Galleys FC
29 645 13:02 — — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,150 4,271 930 305 10,656 11,067
3,000 5,932 1,095 270 10,297 10,629
4,340 5,223 565 100 10,228 10,552
4,235 4,555 800 200 9,790 9,981
4,000 3,832 830 750 9,412 9,556
3,975 3,718 445 290 8,428 9,234
4,120 2,810 335 0 7,265 7,300
2,515 2,337 690 130 5,672 6,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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