AoeStats
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Pilgrims

508423245Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 38m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1584
+12
🇨🇳 Italians · China
1541
+14
🇨🇳 Vikings · China
1507
+15
🇨🇳 Persians · China
1500
+15
🇯🇵 Persians · Japan
1549
-16
🇧🇪 Japanese · Belgium
1541
-16
🇳🇱 Wu · Netherlands
1448
-12
🇨🇳 Dravidians · China
1443
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,890 10:20 17:08 30:58 ⛏ Fish Boom into Galleys FC
48 1,829 11:17 15:32 28:40 ⛏ Fish Boom into Fire Galleys FC
46 1,747 11:35 15:33 32:42 ⛏ Fish Boom FC
39 1,480 13:05 18:14 — ⛏ Fish Boom into Galleys FC
37 1,430 11:50 18:28 34:34 ⛏ Fish Boom into Galleys FC
36 1,362 13:50 17:19 25:17 ⛏ Fish Boom into Fire Galleys FC
26 1,004 11:04 16:20 — ⚔ Fish Boom into Scouts
19 734 10:33 15:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,160 20,799 8,855 1,745 45,559 51,251
15,670 17,690 6,405 955 40,720 42,542
14,775 12,547 6,580 500 34,402 38,971
9,800 15,241 5,545 1,715 32,301 34,645
11,405 13,299 3,235 2,145 30,084 30,232
9,840 11,476 3,345 2,350 27,011 27,356
7,455 10,828 3,260 530 22,073 22,877
4,175 4,806 1,600 900 11,481 12,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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