AoeStats
← SleepyDango

Yucatan

510843100Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 119m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1044
+19
🇬🇧 Persians · United Kingdom
1034
+19
🇬🇧 Saracens · United Kingdom
1034
+19
🇦🇷 Mongols · Argentina
1170
-22
🇦🇷 Byzantines · Argentina
1090
-18
🇦🇷 Ethiopians · Argentina
1062
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 7,939 10:14 17:54 35:20 ⛏ Fast Castle
50 5,919 10:18 14:47 34:00 ⛏ Fast Castle
31 3,690 11:34 15:55 27:25 ⛏ Fast Castle
27 3,225 11:19 16:22 30:58 ⛏ Fast Castle
24 2,808 10:12 15:46 31:43 ⛏ Fast Castle
17 2,023 11:06 15:14 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,030 63,036 48,610 16,205 221,881 231,590
51,890 64,077 102,350 3,260 221,577 234,951
85,255 63,181 47,385 6,260 202,081 241,240
54,770 67,627 41,955 10,255 174,607 190,925
55,045 36,372 46,280 6,250 143,947 162,811
39,405 29,050 33,500 7,935 109,890 119,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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