AoeStats
← SleepyDango

MegaRandom

510823236Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 59m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1078
+16
🇬🇧 Britons · United Kingdom
1063
+16
🇦🇷 Byzantines · Argentina
1056
+17
🇬🇧 Burmese · United Kingdom
1080
-17
🇬🇧 Persians · United Kingdom
1069
-16
🇬🇧 Berbers · United Kingdom
1069
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,096 11:45 15:27 33:46 ⛏ Fish Boom FC
44 2,628 12:26 16:18 32:39 ⛏ Fast Castle
29 1,735 10:32 15:49 26:53 ⛏ Fish Boom FC
24 1,422 11:12 15:42 39:00 ⛏ Fish Boom FC
22 1,321 10:51 15:47 30:59 ⛏ Fast Castle
16 958 10:37 17:11 40:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,620 25,770 21,665 2,900 87,955 111,246
37,315 19,683 20,885 2,650 80,533 91,627
23,190 27,708 23,090 2,595 76,583 91,592
17,870 21,795 11,510 2,250 53,425 55,969
19,665 19,273 8,805 1,605 49,348 51,792
17,940 13,340 10,935 2,665 44,880 57,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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