AoeStats
← SleepyDango

Baltic

510613931Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 62m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1066
+14
🇬🇧 Persians · United Kingdom
1054
+15
🇬🇧 Koreans · United Kingdom
1054
+15
🇩🇪 Bengalis · Germany
1081
-16
🇩🇪 Berbers · Germany
1035
-15
🇩🇪 Portuguese · Germany
982
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,447 11:32 20:53 30:16 ⛏ Fish Boom into Galleys FC
44 2,727 11:48 21:25 — ⛏ Fish Boom into Fire Galleys FC
28 1,760 10:09 21:02 37:27 ⛏ Fish Boom FC
22 1,396 11:09 23:20 47:18 ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,309 12:34 17:04 39:50 ⛏ Fast Castle
21 1,305 12:18 19:22 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,720 24,915 15,665 3,005 70,305 82,397
26,745 22,510 15,430 2,345 67,030 69,337
23,350 24,500 16,130 2,900 66,880 76,046
16,470 26,837 14,845 3,000 61,152 82,428
15,035 22,454 15,467 3,595 56,551 77,925
8,190 16,493 7,685 1,590 33,958 39,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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