AoeStats
← SleepyDango

Yucatan

510607242Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 46m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1090
+15
🇬🇧 Armenians · United Kingdom
1062
+17
🇬🇧 Franks · United Kingdom
1014
+19
🇬🇧 Byzantines · United Kingdom
1083
-17
🇬🇧 Hindustanis · United Kingdom
1071
-17
🇬🇧 Berbers · United Kingdom
1071
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,847 11:55 16:47 32:22 ⛏ Fast Castle
33 1,556 10:32 14:10 32:41 ⛏ Fast Castle
26 1,215 12:06 16:23 34:33 ⛏ Fast Castle
22 1,018 12:40 18:11 34:22 ⛏ Fast Castle
21 985 11:22 17:22 31:57 ⛏ Fast Castle
17 815 13:19 20:07 38:41 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,665 12,555 17,080 4,950 61,250 77,051
20,260 12,100 13,820 200 46,380 56,892
16,195 15,380 11,425 3,220 46,220 55,951
11,910 10,690 7,810 1,400 31,810 38,363
12,120 10,272 6,160 2,685 31,237 41,669
12,960 6,941 7,820 1,750 29,471 30,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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