AoeStats
← Roba Niños45

Nomad

508398727Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 8m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1698
+9
🇨🇦 Celts · Canada
1632
+12
🇺🇸 Malians · United States
1522
+16
🇩🇰 Teutons · Denmark
1507
+17
🇦🇺 Shu · Australia
1603
-16
🇲🇽 Portuguese · Mexico
1530
-13
🇻🇳 Hindustanis · Vietnam
1526
-13
🇹🇼 Italians · Taiwan
1486
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 471 — — —
41 337 — — —
39 321 — — — ⛏ Fish Boom
36 297 — — — ⛏ Fish Boom
34 278 — — — ⛏ Fish Boom
29 233 — — — ⛏ Fish Boom
25 205 — — —
14 110 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 978 50 100 2,028 1,239
1,000 875 50 100 2,025 1,365
800 975 50 100 1,925 1,257
950 950 0 0 1,900 1,670
650 700 50 100 1,500 703
700 625 50 100 1,475 1,141
600 753 0 100 1,453 837
550 700 50 100 1,400 644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.