AoeStats
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Arena

509277770Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 56m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
894
+10
🇨🇳 Lithuanians · China
862
+12
🇨🇳 Franks · China
855
+12
🇧🇷 Italians · Brazil
807
-13
🇧🇷 Bohemians · Brazil
762
-11
🇧🇷 Slavs · Brazil
721
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,962 10:04 15:58 32:40 ⛏ Fast Castle
29 1,634 13:01 17:34 34:07 ⛏ Fast Castle
23 1,327 12:23 17:03 28:03 ⛏ Fast Castle
18 1,022 10:50 19:35 30:54 ⛏ Fast Castle
17 976 9:43 18:10 30:07 ⛏ Fast Castle
16 890 10:23 18:08 27:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,710 34,095 20,290 4,365 100,460 116,611
20,770 29,635 14,240 3,450 68,095 83,157
32,360 19,375 13,320 1,900 66,955 88,111
24,040 18,020 9,800 3,155 55,015 81,196
18,260 16,335 5,110 1,505 41,210 46,394
14,855 7,870 4,160 1,535 28,420 33,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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