AoeStats
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Fortress

509271438Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 57m 56s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
794
+13
🇧🇷 Bohemians · Brazil
747
+15
🇧🇷 Lithuanians · Brazil
705
+16
🇨🇴 Mongols · Colombia
751
-16
🇨🇴 Bohemians · Colombia
749
-16
🇨🇴 Burgundians · Colombia
650
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,558 7:01 13:47 27:26 ⛏ Fast Castle
36 2,094 7:29 12:49 25:17 ⛏ Fast Castle
23 1,320 10:25 16:02 26:00 ⛏ Fast Castle
22 1,302 6:16 12:41 33:09 ⛏ Fast Castle
16 919 8:51 15:40 21:03 ⛏ Fast Castle
10 566 9:49 20:00 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,520 26,725 16,055 2,800 62,100 74,110
16,070 22,655 13,720 1,535 53,980 65,525
19,240 23,015 4,115 1,510 47,880 48,933
13,795 16,730 10,480 1,530 42,535 52,748
16,835 9,415 3,000 2,150 31,400 35,766
13,390 7,840 6,180 1,200 28,610 32,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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