AoeStats
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Arena

509257536Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 42m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
770
+10
🇧🇷 Bohemians · Brazil
719
+12
🇧🇷 Bulgarians · Brazil
681
+14
🇧🇷 Lithuanians · Brazil
674
+14
🇺🇸 Huns · United States
700
-17
🇨🇦 Japanese · Canada
621
-12
🇲🇽 Celts · Mexico
616
-12
🇺🇸 Byzantines · United States
588
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,523 11:26 22:07 — ⛏ Fast Castle
45 1,945 11:03 18:21 31:21 ⛏ Fast Castle
26 1,125 12:35 16:37 31:26 ⛏ Fast Castle
16 687 11:24 18:45 29:33 ⛏ Fast Castle
15 659 14:17 21:39 — ⛏ Fast Castle
14 581 11:07 24:01 38:00 ⛏ Fast Castle
14 593 10:36 16:44 30:56 ⛏ Fast Castle
10 442 13:16 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,260 19,700 10,225 3,450 47,635 59,445
6,670 27,805 725 485 35,685 37,993
13,625 10,460 3,935 955 28,975 39,897
12,435 9,715 4,555 1,150 27,855 31,199
16,880 6,545 1,285 1,105 25,815 33,311
10,320 8,660 5,155 1,615 25,750 32,754
8,590 7,315 4,675 935 21,515 25,687
8,225 3,815 4,900 2,050 18,990 20,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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