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Black Forest

507230324Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 50m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1331
+14
🇹🇼 Vietnamese · Taiwan
1329
+14
🇮🇳 Persians · India
1302
+15
🇭🇰 Mongols · Hong Kong SAR China
1280
+16
🇬🇧 Turks · United Kingdom
1350
-17
🇵🇱 Japanese · Poland
1323
-16
🇨🇭 Khmer · Switzerland
1247
-13
🇨🇳 Persians · China
1247
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,346 11:54 15:58 31:31 ⛏ Fish Boom FC
32 1,635 12:46 18:05 46:46 ⛏ Fast Castle
32 1,635 13:26 17:38 33:01 ⛏ Fish Boom FC
31 1,587 11:52 16:52 28:44 ⛏ Fish Boom FC
28 1,432 11:46 14:52 30:15 ⛏ Fast Castle
28 1,427 9:40 14:47 29:49 ⛏ Fast Castle
23 1,156 12:56 17:25 29:00 ⛏ Fish Boom FC
16 829 13:23 19:53 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,205 58,255 13,170 4,655 110,285 119,208
47,810 34,855 21,265 3,380 107,310 109,116
48,990 27,040 23,285 5,310 104,625 115,270
35,800 19,795 18,085 4,950 78,630 104,728
15,050 24,603 16,410 3,115 59,178 63,900
15,170 16,500 15,210 2,600 49,480 57,594
14,050 17,403 7,160 835 39,448 52,843
17,385 13,739 3,385 2,695 37,204 42,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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