Four Lakes
509727172Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
54m 50s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
rpgjenkins's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
FlyingOmoplata
D
Feudal Age
12:08
vs 10:51
btm 19%
Castle Age
23:58
vs 20:09
btm 15%
Imperial Age
44:31
vs 36:23
btm 9%
eAPM
16
vs 32
btm 12%
First military
12:43
vs 12:45
top 50%
▼
Slow Feudal Age at 12:08 — slower than 81% of analysed players on Four Lakes
▼
Slow Castle Age at 23:58 — slower than 85% of analysed players on Four Lakes
▼
Slow Imperial Age at 44:31 — slower than 91% of analysed players on Four Lakes
▼
Low eAPM (16) — busier hands win idle time back
rpgjenkins
C
Feudal Age
10:36
vs 10:51
top 42%
Castle Age
19:03
vs 20:09
top 37%
Imperial Age
39:19
vs 36:23
btm 29%
eAPM
15
vs 32
btm 9%
First military
24:20
vs 12:45
btm 3%
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (22:32) — usually safest before it
▼
First military only at 24:20 (Shotel Warrior) — later than 97% of analysed players on Four Lakes