Four Lakes
509710102Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
21m 2s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
rpgjenkins's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
juanbravo_g
A
Feudal Age
10:29
vs 10:51
top 38%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
41
vs 32
top 31%
First military
14:25
vs 12:45
btm 35%
▲
Town centers almost never idle — 32s across the first 21:02
rpgjenkins
B
Feudal Age
11:24
vs 10:51
btm 34%
Castle Age
15:39
vs 20:09
top 6%
Imperial Age
—
vs 36:23
btm 0%
eAPM
15
vs 32
btm 9%
First military
17:54
vs 12:45
btm 16%
▲
Fast Castle Age at 15:39 — faster than 94% of analysed players on Four Lakes
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 15:39