Four Lakes
509697171Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
57m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
rpgjenkins's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
rpgjenkins
D
Feudal Age
15:39
vs 10:51
btm 1%
Castle Age
19:48
vs 20:09
top 46%
Imperial Age
38:01
vs 36:23
btm 37%
eAPM
16
vs 32
btm 12%
First military
19:53
vs 12:45
btm 9%
▼
Slow Feudal Age at 15:39 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 19:53 (Knight) — later than 91% of analysed players on Four Lakes
timnortie3
B
Feudal Age
12:03
vs 10:51
btm 20%
Castle Age
19:22
vs 20:09
top 41%
Imperial Age
29:56
vs 36:23
top 7%
eAPM
18
vs 32
btm 16%
First military
23:32
vs 12:45
btm 3%
▼
Slow Feudal Age at 12:03 — slower than 80% of analysed players on Four Lakes
▲
Fast Imperial Age at 29:56 — faster than 93% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
First military only at 23:32 (Ratha (Ranged)) — later than 97% of analysed players on Four Lakes
▲
Town centers almost never idle — 24s across the first 19:22