Four Lakes
508114177Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
40m 1s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
rpgjenkins's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
rpgjenkins
C
Feudal Age
11:49
vs 10:51
btm 24%
Castle Age
17:17
vs 20:09
top 19%
Imperial Age
—
vs 36:23
btm 0%
eAPM
19
vs 32
btm 19%
First military
15:06
vs 12:45
btm 31%
▼
Slow Feudal Age at 11:49 — slower than 76% of analysed players on Four Lakes
▲
Fast Castle Age at 17:17 — faster than 81% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 1s across the first 17:17
smitty.smith773
C
Feudal Age
12:05
vs 10:51
btm 19%
Castle Age
20:46
vs 20:09
btm 43%
Imperial Age
—
vs 36:23
btm 0%
eAPM
33
vs 32
top 47%
First military
18:10
vs 12:45
btm 14%
▼
Slow Feudal Age at 12:05 — slower than 81% of analysed players on Four Lakes
▼
First military only at 18:10 (Demolition Raft) — later than 86% of analysed players on Four Lakes
▼
Town centers idle 5:09 of the first 20:46 — keep villagers queued