AoeStats
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Fortress

510566457Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 47m 52s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1051
+17
🇷🇺 Slavs · Russia
1062
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 985 7:46 12:41 32:08 ⛏ Fast Castle
14 669 8:26 12:34 27:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,530 25,335 15,835 3,300 77,000 79,984
23,740 19,560 10,090 1,530 54,920 79,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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