AoeStats
← Lukascimice

Arabia

508668621Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 34m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
784
+14
🇨🇿 Persians · Czechia
744
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,434 10:02 29:17 — ⚔ Scouts into Skirms
29 1,011 10:00 22:08 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,185 7,336 4,415 325 21,261 22,990
6,945 3,750 535 180 11,410 14,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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