AoeStats
← The_notorious_Moonbunny

Nomad

507321320Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 24m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
975
+13
🇧🇷 Tupi · Brazil
944
+15
🇦🇹 Poles · Austria
1015
-18
🇦🇹 Japanese · Austria
820
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 616 13:38 17:51 — ⛏ Fish Boom FC
20 487 17:39 — — ⚔ Fish Boom into Drush
11 276 14:43 21:21 — ⚔ Fish Boom into Archers
8 197 21:11 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,685 3,968 955 1,100 9,708 10,122
4,545 2,460 1,625 100 8,730 8,446
2,875 3,564 250 100 6,789 8,153
3,085 2,830 150 100 6,165 6,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.