AoeStats
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Lombardia

507314582Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 45m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
939
+16
🇨🇴 Mongols · Colombia
937
+16
🇦🇹 Jurchens · Austria
1035
-20
🇦🇹 Japanese · Austria
832
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,370 10:34 18:37 40:47 ⚔ Scout Rush
28 1,275 11:56 22:47 42:06 ⛏ Fast Castle
22 1,013 10:51 27:07 41:59 ⚔ Drush
10 463 11:43 17:47 42:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,130 16,292 12,260 2,280 49,962 52,637
15,425 12,799 7,025 1,810 37,059 43,098
12,055 9,659 3,800 1,890 27,404 31,969
10,310 9,475 6,035 1,075 26,895 30,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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