AoeStats
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Black Forest

508339381Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 52m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
534
+11
🇨🇱 Khmer · Chile
474
+14
🇨🇱 Britons · Chile
416
+16
🇺🇸 Persians · United States
462
-15
🇺🇸 Japanese · United States
410
-13
🇺🇸 Teutons · United States
408
-13
Player eAPM Actions Feudal Castle Imperial Opening
13 661 11:47 25:13 45:22 ⚔ FC into Archers into Scouts
12 617 13:19 24:14 45:52 ⚔ Drush
11 583 12:30 23:53 40:11 ⛏ Fast Castle
10 545 12:22 24:09 — ⛏ Fast Castle
9 477 13:52 24:18 — ⛏ Fast Castle
6 305 13:15 21:20 44:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,025 15,245 11,335 1,795 46,400 52,786
21,875 12,933 9,420 950 45,178 50,692
16,925 15,975 8,440 2,875 44,215 57,723
14,380 3,700 5,865 1,300 25,245 30,603
12,895 6,330 4,075 1,400 24,700 35,111
4,270 3,263 510 80 8,123 7,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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