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Hill Fort

506502385Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 92m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
887
+13
🇨🇿 Chinese · Czechia
813
+16
🇬🇧 Franks · United Kingdom
777
+17
🇩🇪 Turks · Germany
902
-19
🇩🇪 Vietnamese · Germany
782
-14
🇮🇹 Byzantines · Italy
753
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 2,041 11:42 23:42 38:57 ⛏ Fast Castle
21 1,971 15:06 21:22 42:07 ⛏ Fast Castle
19 1,723 12:20 23:06 39:59 ⛏ Fast Castle
14 1,298 12:12 22:26 34:45 ⛏ Fast Castle
14 1,269 11:56 18:48 34:41 ⛏ Fast Castle
11 1,036 12:41 24:11 30:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
58,315 22,535 50,590 3,525 134,965 145,253
45,005 48,205 27,265 4,850 125,325 144,490
39,320 41,410 38,855 5,020 124,605 158,592
41,755 41,040 28,750 3,450 114,995 150,156
55,425 21,440 22,940 1,650 101,455 104,313
24,275 26,410 26,580 4,030 81,295 85,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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