AoeStats
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Highland

505525453Analyzed
3v3 RM · 21d ago on Sep 9, 2026· 71m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
881
+9
🇮🇹 Byzantines · Italy
789
+12
🇩🇪 Magyars · Germany
751
+14
🇧🇬 Byzantines · Bulgaria
802
-36
🇧🇬 Cumans · Bulgaria
799
-36
🇷🇺 Bulgarians · Russia
513
-5
Player eAPM Actions Feudal Castle Imperial Opening
26 1,821 13:22 28:39 41:58 ⛏ Fast Castle
25 1,795 11:31 21:30 35:10 ⛏ Fast Castle
17 1,207 14:15 23:15 33:23 ⛏ Fast Castle
16 1,142 12:00 22:49 36:31 ⛏ Fast Castle
13 933 15:53 28:58 41:21 ⛏ Fast Castle
12 836 11:01 23:29 34:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,125 26,550 26,315 3,940 91,930 123,212
22,225 27,271 37,700 3,895 91,091 100,304
28,625 26,318 30,225 3,060 88,228 103,170
27,270 24,720 21,300 2,250 75,540 78,726
31,570 19,120 20,335 1,200 72,225 77,875
18,755 16,786 16,305 1,640 53,486 58,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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