AoeStats
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Highland

505517149Analyzed
3v3 RM · 21d ago on Sep 9, 2026· 57m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
869
+12
🇮🇹 Byzantines · Italy
773
+16
🇩🇪 Vietnamese · Germany
734
+17
🇵🇱 Franks · Poland
832
-45
🇵🇱 Khmer · Poland
739
-14
🇵🇱 Britons · Poland
738
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,610 11:12 18:15 23:58 ◆ FC into Fast Imp
24 1,346 11:01 22:21 30:45 ⚔ Archer Rush
20 1,139 17:07 28:31 41:23 ⛏ Fast Castle
19 1,059 13:30 24:28 35:06 ⚔ FC into Skirms into Scouts
14 804 9:31 22:40 36:15 ⚔ FC into Scouts
12 676 12:26 23:13 33:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,520 23,420 19,570 2,450 71,960 93,993
24,470 18,595 19,950 1,160 64,175 80,233
23,295 17,033 17,920 1,500 59,748 67,437
20,820 19,195 15,365 1,605 56,985 67,473
12,200 16,860 13,965 2,230 45,255 79,969
20,495 7,856 13,910 1,405 43,666 47,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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