AoeStats
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MegaRandom

505092160Analyzed
4v4 RM · 23d ago on Sep 7, 2026· 58m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
860
+9
🇮🇹 Byzantines · Italy
760
+13
🇮🇹 Spanish · Italy
721
+15
🇩🇪 Franks · Germany
719
+15
🇺🇸 Huns · United States
716
-34
🇫🇷 Franks · France
700
-13
🇵🇪 Teutons · Peru
699
-13
🇩🇪 Inca · Germany
677
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,158 17:09 35:32 47:08 ⚔ Scout Rush
14 848 19:55 29:56 47:10 ⚔ Scout Rush
12 725 20:29 26:32 43:38 ⛏ Fast Castle
12 687 17:15 26:30 39:24 ⛏ Fast Castle
9 557 19:22 40:34 57:11 ⚔ Towers into Archers
9 526 22:54 31:52 42:24 ⚔ Scouts into Archers
7 415 20:11 39:35 — ⚔ Scout Rush
5 266 18:09 27:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,330 19,140 13,415 2,350 59,235 66,811
22,205 12,745 13,730 2,250 50,930 60,028
21,930 12,885 11,530 1,000 47,345 54,539
14,415 10,426 7,945 1,235 34,021 49,488
10,265 11,487 4,715 1,800 28,267 36,451
11,240 8,425 5,045 1,780 26,490 31,496
9,745 6,097 2,850 2,120 20,812 22,753
3,300 3,227 250 120 6,897 8,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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