AoeStats
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Arena

508445725Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 46m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1125
+13
🇳🇱 Malay · Netherlands
1118
+13
🇭🇰 Khmer · Hong Kong SAR China
1112
+14
🇭🇰 Bohemians · Hong Kong SAR China
1090
+14
🇳🇵 Mongols · Nepal
1114
-15
🇹🇼 Spanish · Taiwan
1056
-14
🇭🇰 Tatars · Hong Kong SAR China
1050
-13
🇵🇰 Burgundians · Pakistan
1016
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,041 11:17 14:44 30:32 ⛏ Fast Castle
34 1,556 10:56 14:34 31:40 ⛏ Fast Castle
30 1,368 9:21 14:17 34:16 ⛏ Fast Castle
26 1,205 10:51 16:57 34:48 ⛏ Fast Castle
24 1,085 10:53 15:17 — ⛏ Fast Castle
23 1,079 13:40 16:22 32:18 ⛏ Fast Castle
22 990 11:10 15:16 27:48 ⛏ Fast Castle
16 759 14:17 19:57 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,795 12,325 22,395 2,450 79,965 82,335
28,365 19,626 16,430 855 65,276 67,644
29,100 21,850 5,175 1,500 57,625 65,637
15,135 20,320 10,490 1,050 46,995 63,915
15,975 13,610 12,820 2,050 44,455 52,003
13,450 13,480 8,950 1,840 37,720 40,252
16,540 8,895 9,095 2,150 36,680 44,218
8,400 6,600 450 500 15,950 22,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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