AoeStats
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Nomad

508409730Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 8m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇵 Magyars · Nepal
1100
+14
🇨🇳 Saracens · China
1064
+15
🇮🇳 Burgundians · India
1036
+17
🇦🇹 Persians · Austria
1094
-18
🇹🇼 Poles · Taiwan
1053
-15
🇪🇸 Ethiopians · Spain
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 446 — — — ⛏ Fish Boom
35 309 — — —
30 264 — — — ⛏ Fish Boom
21 186 — — —
18 159 — — —
17 154 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,500 950 50 100 2,600 1,939
1,050 700 50 100 1,900 1,622
600 912 50 100 1,662 1,114
650 675 50 100 1,475 904
450 875 0 0 1,325 1,088
600 500 50 100 1,250 553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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