AoeStats
← Wei-Wei

Black Forest

509883174Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 58m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
739
+6
🇹🇼 Slavs · Taiwan
624
+10
🇦🇷 Franks · Argentina
571
-11
🇬🇷 Persians · Greece
389
-5
Player eAPM Actions Feudal Castle Imperial Opening
12 723 11:51 20:49 37:39 ⛏ Fast Castle
11 669 17:40 22:44 39:11 ⛏ Fast Castle
11 621 12:47 22:37 36:50 ⛏ Fast Castle
10 587 16:34 35:13 43:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,610 19,116 23,225 1,735 71,686 78,292
28,650 16,037 18,665 2,930 66,282 71,638
26,760 21,858 12,820 1,670 63,108 82,741
17,415 12,483 15,760 4,730 50,388 55,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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