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Arena

510565081Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 51m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1479
+16
🇨🇳 Georgians · China
1455
+17
🇦🇷 Turks · Argentina
1439
+17
🇨🇳 Jurchens · China
1423
+18
🇺🇸 Goths · United States
1514
-18
🇧🇷 Britons · Brazil
1486
-18
🇨🇳 Persians · China
1484
-18
🇪🇸 Burgundians · Spain
1391
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,132 11:09 15:17 30:17 ⛏ Fast Castle
49 2,521 10:15 14:00 28:22 ⛏ Fast Castle
48 2,512 9:57 13:43 29:39 ⛏ Fast Castle
44 2,274 9:48 13:19 27:28 ⛏ Fast Castle
42 2,171 11:17 14:51 32:48 ⛏ Fast Castle
32 1,650 11:08 14:52 29:08 ⛏ Fast Castle
31 1,628 10:51 15:04 31:08 ⛏ Fast Castle
24 1,254 11:15 14:59 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,765 33,888 22,375 2,980 110,008 115,423
42,445 25,205 23,460 2,660 93,770 107,404
41,590 19,855 15,740 2,410 79,595 85,156
34,020 18,685 17,355 4,250 74,310 85,484
25,835 22,710 16,445 6,360 71,350 80,698
21,830 26,100 15,870 5,500 69,300 85,214
24,265 17,080 8,115 1,550 51,010 56,608
19,010 15,195 5,180 1,200 40,585 41,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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