AoeStats
← 神圣罗马帝国 | Holy Roman

African Clearing

510946876Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 25m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1443
+13
🇲🇽 Spanish · Mexico
1344
+17
🇨🇳 Vikings · China
1320
+18
🇺🇸 Huns · United States
1155
+24
🇹🇼 Burmese · Taiwan
1400
-20
🇨🇳 Dravidians · China
1375
-19
🇦🇷 Franks · Argentina
1327
-17
1319
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,495 11:54 25:17 — ⚔ Scouts into Skirms
36 932 15:02 — — ⚔ Scout Rush
36 919 15:20 — — ⚔ Towers into Archers
35 910 14:13 18:27 — ⛏ Fast Castle
30 784 13:28 18:20 — ⛏ Fast Castle
29 741 13:21 24:27 —
29 746 14:34 20:01 — ⛏ Fast Castle
16 404 13:02 19:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,245 3,151 525 1,700 11,621 11,869
6,800 2,978 1,120 300 11,198 11,817
4,850 3,453 520 350 9,173 10,087
4,175 3,010 610 950 8,745 8,548
4,455 2,725 390 100 7,670 9,378
3,695 2,361 340 850 7,246 7,256
3,685 2,305 70 300 6,360 6,066
2,885 2,046 250 975 6,156 5,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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