AoeStats
← 神圣罗马帝国 | Holy Roman

African Clearing

510929643Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 44m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1314
+14
🇨🇦 Lithuanians · Canada
1301
+15
🇺🇸 Chinese · United States
1284
+15
🇺🇸 Dravidians · United States
1243
+16
🇯🇵 Cumans · Japan
1315
-17
1280
-16
🇦🇷 Aztecs · Argentina
1250
-14
🇮🇳 Armenians · India
1224
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,078 13:30 18:18 — ⚔ Towers FC
45 1,977 12:13 20:45 44:08 ⚔ Scout Rush
39 1,744 13:10 20:24 42:07 ⚔ Archer Rush
36 1,608 13:13 17:22 41:03 ⛏ Fast Castle
30 1,321 13:14 24:00 36:02 ⛏ Fish Boom FC
25 1,129 13:30 21:23 42:44 ⚔ Archer Rush
20 870 13:20 22:54 41:18 ⛏ Fast Castle
20 877 13:33 25:54 39:48

Resources

Player Food Wood Gold Stone Spent Collected
19,350 14,708 9,475 1,525 45,058 50,986
11,950 15,411 7,860 2,795 38,016 41,201
18,085 9,793 7,820 1,630 37,328 38,793
15,805 10,740 7,115 370 34,030 38,836
15,175 8,280 6,335 1,605 31,395 32,401
10,075 9,773 6,045 1,735 27,628 29,497
11,015 10,202 3,660 1,830 26,707 27,859
8,930 10,302 3,265 2,290 24,787 25,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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