AoeStats
← 神圣罗马帝国 | Holy Roman

Nomad

510760195Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 60m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1454
+14
🇨🇳 Persians · China
1442
+14
1334
+19
🇨🇳 Spanish · China
1313
+18
🇨🇳 Cumans · China
1413
-17
🇨🇳 Malay · China
1395
-16
🇨🇳 Berbers · China
1395
-16
🇨🇳 Koreans · China
1377
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,744 13:46 18:32 36:38 ⛏ Fish Boom FC
38 2,283 12:12 18:54 36:57 ⛏ Fish Boom FC into Galleys
38 2,265 14:50 19:13 51:09 ⛏ Fish Boom FC
33 1,960 13:35 22:55 41:48 ⚔ Fish Boom into Towers FC
31 1,862 14:51 18:55 35:49 ⛏ Fish Boom FC
25 1,481 13:47 21:33 — ⚔ Fish Boom into Towers FC
22 1,301 13:29 26:23 36:10 ⛏ Fish Boom into Fire Galleys FC
21 1,237 13:05 17:39 32:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,805 23,863 18,120 6,220 85,008 90,194
20,320 35,430 14,660 6,575 76,985 88,321
23,435 25,830 15,725 5,115 70,105 89,720
25,820 19,006 10,455 3,715 58,996 60,136
19,890 20,773 7,690 5,240 53,593 55,516
17,030 13,909 5,080 2,450 38,469 41,700
12,160 7,715 5,405 1,050 26,330 28,351
3,550 2,610 300 2,130 8,590 8,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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