AoeStats
← 钓鱼佬

African Clearing

510460554Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 42m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1827
+6
🇨🇳 Khmer · China
1731
+9
🇨🇳 Spanish · China
1651
+12
🇨🇳 Japanese · China
1580
+14
🇦🇷 Magyars · Argentina
1618
-12
🇦🇷 Dravidians · Argentina
1584
-11
🇦🇷 Chinese · Argentina
1533
-9
🇦🇷 Mongols · Argentina
1518
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 2,621 12:00 22:41 — ⚔ Scout Rush
54 2,319 14:00 18:25 — ⛏ Fish Boom FC
53 2,251 13:21 17:20 38:41 ⛏ Fast Castle
45 1,935 15:57 20:00 — ⛏ Fast Castle
42 1,800 13:24 18:12 — ⛏ Fast Castle
32 1,374 12:34 30:52 — ⚔ Scouts into Towers into Skirms into Archers
32 1,363 12:36 28:26 — ⚔ Archer Rush
24 1,008 13:48 27:59 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,895 20,854 8,995 1,700 47,444 50,863
15,940 9,216 3,480 2,210 30,846 31,834
11,010 11,703 6,425 500 29,638 31,070
10,700 10,960 5,785 400 27,845 31,963
15,055 8,336 2,415 1,190 26,996 27,801
11,645 6,901 3,455 1,055 23,056 23,961
5,255 7,574 4,820 980 18,629 19,400
6,745 7,991 1,805 1,215 17,756 19,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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