AoeStats
← 钓鱼佬

African Clearing

510457931Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 22m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Armenians · Vietnam
1934
+10
🇺🇸 Gurjaras · United States
1867
+13
🇨🇳 Wei · China
1812
+15
🇨🇳 Wu · China
1554
+26
🇨🇴 Teutons · Colombia
1889
-20
🇨🇴 Bulgarians · Colombia
1826
-17
🇦🇷 Mapuche · Argentina
1768
-15
🇨🇴 Malay · Colombia
1687
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,135 13:51 17:34 — ⛏ Fast Castle
48 1,057 11:29 — — ⚔ M@A Rush
46 1,022 13:36 17:17 — ⛏ Fast Castle
43 960 12:25 21:28 — ⚔ Scout Rush
42 925 11:25 — — ⚔ M@A into Archers into Fish Boom
40 897 12:22 16:20 — ⛏ Fast Castle
31 678 — — —
27 607 10:52 20:06 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,670 3,859 410 300 9,239 8,825
5,705 2,795 400 100 9,000 8,902
4,945 2,795 775 300 8,815 8,136
3,700 3,446 1,065 100 8,311 8,207
3,145 4,312 460 120 8,037 8,194
3,850 1,918 580 225 6,573 6,329
3,185 1,955 335 225 5,700 5,415
2,350 1,366 50 200 3,966 3,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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