AoeStats
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Fortress

508782075Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 50m 3s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1757
+9
🇨🇳 Lithuanians · China
1649
+12
🇧🇷 Wu · Brazil
1585
+15
🇩🇴 Byzantines · Dominican Republic
1557
+16
🇨🇳 Khitans · China
1799
-21
🇲🇽 Teutons · Mexico
1546
-12
🇨🇳 Bengalis · China
1514
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🇦🇺 Berbers · Australia
1424
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,494 7:03 11:21 28:00 ⛏ Fast Castle
50 2,518 8:52 12:31 16:07 ◆ FC into Fast Imp
49 2,467 8:08 11:41 24:50 ⛏ Fast Castle
40 2,002 7:41 12:04 27:53 ⛏ Fast Castle
39 1,934 7:45 11:23 26:19 ⛏ Fast Castle
34 1,726 7:29 11:15 23:50 ⛏ Fast Castle
29 1,431 6:52 11:07 26:14 ⛏ Fast Castle
21 1,068 7:41 11:17 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,395 17,175 27,620 5,190 98,380 116,070
32,335 31,710 28,620 2,630 95,295 103,379
19,430 33,713 25,665 3,735 82,543 86,453
24,930 16,430 22,970 2,150 66,480 70,198
21,660 24,770 17,985 1,050 65,465 80,290
31,455 22,020 9,015 2,665 65,155 85,494
22,610 23,913 11,460 300 58,283 61,210
20,060 9,930 8,970 2,260 41,220 44,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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