AoeStats
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Lombardia

507217214Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1599
+11
🇦🇷 Japanese · Argentina
1480
+16
🇹🇼 Persians · Taiwan
1467
+16
🇨🇳 Huns · China
1440
+18
🇨🇳 Jurchens · China
1586
-19
🇦🇺 Hindustanis · Australia
1525
-17
🇨🇳 Koreans · China
1413
-13
🇭🇰 Italians · Hong Kong SAR China
1398
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,409 10:26 14:41 39:56 ⛏ Fast Castle
50 2,329 8:28 19:15 33:51 ⚔ Scout Rush
46 2,139 10:10 15:41 33:10 ⛏ Fast Castle
41 1,926 9:45 21:54 43:24 ⚔ Archer Rush
41 1,920 9:43 22:38 37:46 ⚔ Scout Rush
37 1,706 10:37 14:27 31:36 ⛏ Fast Castle
36 1,681 11:36 16:32 35:48 ⛏ Fast Castle
21 999 10:41 17:47 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,785 16,168 21,465 4,565 93,983 99,969
21,655 21,249 15,260 2,635 60,799 71,763
16,950 18,864 11,990 1,175 48,979 55,041
24,090 13,640 8,725 2,010 48,465 55,679
15,580 19,814 9,560 915 45,869 49,344
15,910 14,449 7,075 3,875 41,309 45,279
13,200 15,559 9,365 2,350 40,474 62,472
13,360 10,691 5,660 1,530 31,241 38,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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