AoeStats
← 钓鱼佬

Hill Fort

506845121Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 54m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1560
+13
1516
+15
🇻🇳 Gurjaras · Vietnam
1509
+15
🇨🇳 Lithuanians · China
1500
+15
🇨🇳 Bohemians · China
1606
-20
🇨🇳 Malay · China
1487
-14
1482
-14
🇨🇳 Khitans · China
1368
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 3,001 8:50 21:30 36:21 ⛏ Fast Castle
55 3,026 11:47 15:30 34:45 ⛏ Fast Castle
49 2,690 13:27 17:05 28:30 ⛏ Fast Castle
49 2,651 10:40 20:32 38:53 ⚔ Archer Rush
34 1,838 11:04 15:03 33:52 ⛏ Fast Castle
31 1,700 11:54 16:03 28:30 ⛏ Fast Castle
30 1,659 10:32 15:42 45:02 ⛏ Fast Castle
22 1,195 10:55 14:39 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,180 31,778 14,685 510 84,153 86,387
33,675 25,301 17,900 3,000 79,876 82,338
52,100 14,745 8,620 1,600 77,065 83,189
35,705 14,685 19,785 5,700 75,875 81,603
21,610 38,300 12,165 1,495 73,570 85,508
22,660 15,870 8,970 2,660 50,160 55,522
15,725 22,732 7,500 755 46,712 50,574
19,405 13,530 8,015 1,375 42,325 45,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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