AoeStats
← 钓鱼佬

African Clearing

506118679Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1842
+15
🇨🇳 Spanish · China
1645
+22
🇨🇳 Burmese · China
1582
+24
🇨🇳 Koreans · China
1553
+26
🇺🇸 Georgians · United States
1843
-24
🇨🇳 Mongols · China
1777
-21
🇺🇸 Shu · United States
1775
-21
🇨🇳 Inca · China
1773
-21
Player eAPM Actions Feudal Castle Imperial Opening
63 3,270 11:52 24:29 38:27 ⚔ M@A into Towers
54 2,767 13:25 17:36 34:43 ⛏ Fast Castle
51 2,645 12:50 43:40 — ⚔ Fish Boom into Scouts into Galleys into Towers
39 2,022 14:29 18:09 39:57 ⛏ Fish Boom FC
36 1,844 11:37 36:00 — ⚔ M@A into Archers into Towers
33 1,695 13:18 17:40 — ⚔ Towers FC
32 1,659 12:31 22:29 37:47 ⚔ Fish Boom into Archers into Skirms
29 1,485 13:57 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,515 13,125 11,705 5,930 69,275 71,874
15,075 22,095 11,335 2,800 51,305 61,949
17,195 17,382 10,820 3,100 48,497 53,128
21,060 14,035 5,295 1,105 41,495 43,910
13,725 16,042 2,935 2,700 35,402 36,677
15,570 10,178 2,155 1,425 29,328 32,690
7,560 6,355 340 775 15,030 16,108
5,375 3,818 610 940 10,743 10,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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