AoeStats
← 钓鱼佬

Arena

506112870Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 42m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1832
+10
🇨🇳 Spanish · China
1626
+19
🇨🇳 Hindustanis · China
1561
+21
1530
+23
🇨🇳 Inca · China
1795
-22
🇩🇿 Armenians · Algeria
1695
-19
🇻🇳 Franks · Vietnam
1649
-17
🇷🇺 Jurchens · Russia
1600
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,317 10:21 14:14 33:35 ⛏ Fast Castle
53 2,249 10:36 14:31 33:32 ⛏ Fast Castle
50 2,084 10:53 14:27 35:32 ⛏ Fast Castle
43 1,822 11:15 14:43 29:20 ⛏ Fast Castle
42 1,761 10:11 14:08 29:13 ⛏ Fast Castle
38 1,614 10:43 14:27 28:35 ⛏ Fast Castle
36 1,530 8:49 13:08 — ⛏ Fast Castle
25 1,063 12:01 15:52 26:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,410 25,615 7,960 2,250 68,235 69,169
30,555 10,637 12,850 3,550 57,592 59,391
25,060 18,195 11,205 275 54,735 58,037
22,385 14,229 16,010 855 53,479 56,885
25,825 9,680 11,950 4,755 52,210 55,238
23,415 15,460 7,130 2,935 48,940 51,480
21,780 13,597 7,705 1,835 44,917 50,280
3,945 3,920 2,990 175 11,030 11,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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