AoeStats
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MegaRandom

507457611Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1203
+18
🇮🇳 Hindustanis · India
1175
+19
🇩🇪 Magyars · Germany
1165
+19
🇳🇱 Dravidians · Netherlands
1132
+20
🇪🇸 Gurjaras · Spain
1244
-19
🇹🇷 Turks · Türkiye
1234
-19
🇩🇪 Khitans · Germany
1233
-19
🇳🇿 Franks · New Zealand
1225
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 1,953 11:26 15:46 38:06 ⛏ Fish Boom FC
39 1,711 11:01 14:36 33:54 ⛏ Fish Boom FC
34 1,467 11:39 20:03 35:45 ⚔ Scouts FC
32 1,383 12:51 20:43 — ⛏ Fish Boom into Fire Galleys
31 1,352 11:26 15:49 34:06 ⛏ Fish Boom FC
25 1,089 11:40 15:30 37:42 ⛏ Fish Boom FC
23 975 12:57 24:25 — ⚔ Fish Boom into Towers FC
20 849 14:29 21:27 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,860 14,753 17,630 3,650 59,893 62,105
23,385 22,660 3,910 305 50,260 52,180
16,085 18,656 5,035 3,410 43,186 47,934
16,590 7,060 2,700 1,010 27,360 30,243
11,415 9,312 5,145 950 26,822 31,510
10,695 11,346 2,715 1,510 26,266 29,244
8,695 9,479 4,845 1,660 24,679 25,244
6,815 8,734 1,705 1,225 18,479 18,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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