AoeStats
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Pilgrims

507040625Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1187
+14
🇦🇷 Mapuche · Argentina
1174
+15
🇯🇵 Teutons · Japan
1138
+16
🇩🇪 Huns · Germany
1131
+18
🇳🇱 Magyars · Netherlands
1173
-17
🇦🇺 Ethiopians · Australia
1154
-16
🇫🇷 Gurjaras · France
1137
-15
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,255 13:35 18:55 36:46 ⛏ Fish Boom FC
39 1,841 13:37 17:54 41:54 ⚔ Fish Boom into Archers
36 1,702 12:29 26:33 — ⚔ Fish Boom into Scouts into Towers
34 1,583 12:25 18:17 36:24 ⛏ Fish Boom FC
29 1,360 13:31 24:59 33:29 ⚔ Fish Boom into Towers into Galleys into Fire Galleys into Fast Imp
28 1,311 11:07 18:35 39:23 ⛏ Fish Boom FC
21 975 14:01 23:17 — ⛏ Fish Boom FC
16 747 13:07 17:10 29:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,980 10,495 13,785 975 48,235 49,493
16,825 15,430 9,915 950 43,120 57,610
13,200 15,495 7,685 950 37,330 38,114
10,110 12,535 9,865 1,010 33,520 40,007
9,285 11,987 7,525 500 29,297 30,538
12,845 8,490 4,295 1,305 26,935 28,602
5,150 13,099 5,510 1,075 24,834 26,361
7,970 11,147 3,595 1,405 24,117 24,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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