AoeStats
← brunofuria5

Black Forest

507586321Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 23m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
654
+17
🇦🇷 Turks · Argentina
654
+17
🇨🇴 Bulgarians · Colombia
677
-17
🇨🇦 Bohemians · Canada
672
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 774 10:19 22:47 — ⚔ Scouts into Skirms
22 528 11:33 — — ⚔ Skirms into Archers
15 352 14:46 — — ⚔ Drush into Archers
12 295 13:39 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,060 3,248 805 435 8,548 10,310
3,150 3,271 225 0 6,646 8,956
3,610 2,660 340 0 6,610 9,500
2,825 1,104 50 320 4,299 4,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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